A curious mind
Ask questions, explore beyond the obvious and tell us what you would investigate next.
YOUR CANDIDATE JOURNEY
Our process is short, practical and conversational. The exact path may change by role, but we will always tell you what to expect.
THE PROCESS
No surprise tests, no trick questions. Every stage exists so we can understand how you think — and so you can understand how we work.

15–30 min · Remote · In English
A relaxed introduction so we can meet you, understand your interests and learn how you communicate. You do not need perfect English: we care about whether we can understand one another.

15–30 min · Remote or on-site
If you move forward, the next step depends on the role. You will meet a hiring manager and work through a short practical exercise. We want to understand how you observe, ask questions and explain your decisions.

15–30 min · When applicable
Some roles finish with a conversation with our founders. In an on-site process, this may happen during the same visit as the practical exercise. We will confirm the format beforehand.
HOW TO SHOW UP
The way you think matters more than knowing every term. These are the values you will see throughout the process.
Ask questions, explore beyond the obvious and tell us what you would investigate next.
Be honest about what you know and what you do not. Clear, respectful communication builds trust.
Take your time to observe, organise your thinking and make your work easy for someone else to understand.
QA STARTER GUIDE
QA helps a team see risks before they reach the player. Testing is not just playing: it is observing with intention, comparing expected and actual behaviour, keeping evidence and communicating impact.

~6 min read
Read only “Why is testing and quality assurance important?”, “How to QA and test a game?” and “Functional testing”.
Unity — Testing and QA best practices (opens in a new tab)~2 min video
A mini test plan can be simple: objective, scope, environment, risks and 5–8 scenarios ordered by importance.
One-Page Test Plan — Daniel Knott (opens in a new tab)Quick concept
A scenario is a high-level situation. A test case is a repeatable check with a title, precondition, steps, expected result, actual result, status and evidence.
5:53 min video
Learn the flow, not the tool: run the test, observe, record the result and mark it Passed, Failed, Blocked or Not run.
TestRail — Test Runs and Results (opens in a new tab)~2 min read
Try the main flow, unusual orders, repeated taps, boundaries, background/return, rotation, network changes and reopening the game.
Different Ways to Find Bugs in Game QA Testing (opens in a new tab)~5 min read
Include a precise title, environment, precondition, numbered steps, expected versus actual result, frequency, severity and evidence.
QA Wolf — How to Write a Great Bug Report (opens in a new tab)Key question: with little time, what could damage the player experience the most?
A scenario is a situation. A test case is a specific, repeatable check.
Example — “Restart the level after losing”. Lose the level, then tap Try again. Expected: the level restarts from the beginning and the controls respond.
EXPLORATORY TESTING
Leaving the “correct” path is where most bugs live. Run each lens for a couple of minutes and note anything that surprises you.
Open, play, win, lose and restart.
Skip steps or act before the game expects it.
Fast, repeated or unexpected taps.
Collisions, limits, backtracking and alternative paths.
Background and return, rotation, network changes.
Close and reopen: progress, settings, audio and state.
Interface, loading, freezing, slowdown, heat and battery.

BUG REPORTING
The goal is simple: someone else should reproduce the problem without asking you a single question.
Severity is the impact of the problem. Priority is how urgent it is to fix.
15 MIN
TAKE IT WITH YOU
A printable summary of the mini test plan, the test case anatomy, the statuses, the exploration lenses and the bug report template. Print it or keep it open during the exercise.
Open the 1-page guideYOUR CANDIDATE JOURNEY